Shure: Drum Mic Placement
Clear mic-by-mic guidance with diagrams for kick, snare, toms, and overheads.
Recording Tips & Tricks
Learn how to create your own professional demo recordings whether you're looking to distribute a demo for a record deal, sell yourself or your band to an agent, make money without the need for a record contract, or archive a personal performance.
• Phone-only: Put your phone 4–6 feet in front of the kit, chest height, set level so the loudest crashes don’t distort, and record in 1080p. Great for fast practice clips.
• Minimal rig: 1–3 mics + free/low-cost DAW (Reaper trial, GarageBand on Mac, Ableton Live Lite). Start with a single overhead; add kick; then try a 3‑mic Glyn Johns variant.
• Full kit: Close mics on kick/snare/toms, stereo overheads, optional hi‑hat/room. Use an interface with enough preamps (8+ inputs is ideal).
• Pick the most controlled space you have. Soft furnishings, rugs, and curtains help tame harsh cymbal splash.
• Kill early reflections around the kit with blankets or portable panels at ear/mic height.
• Tune the kit for the song; ring control on snare/toms is often more effective than heavy EQ later.
• Single mic: Aim an LDC or phone at the kit from 4–6 feet away, pointed between snare and kick beater line. Move it until the snare feels centered and kick has weight.
• Two mics: One overhead above the snare (about 3–4 feet), one on kick. Keep overhead roughly centered to balance toms/cymbals.
• Three mics (fast Glyn Johns): Overhead above snare; side mic over floor tom aimed at snare; both the same distance from the snare (use a cable/tape measure). Add kick if you have a 4th input.
• Set peaks around −12 dBFS in your DAW to avoid clipping on accents.
• Flip phase (polarity) on kick or overheads if the low end thins out when combining mics—choose the fuller sound.
• Time-align close mics to overheads only if needed; preserve the natural feel if it already sounds punchy.
• Balance with your hands: hit shells a touch harder and cymbals a touch softer for a cleaner overhead picture.
• Use a click when appropriate; set count-in and punch points to speed up takes.
• High-pass where needed (e.g., overheads around 40–80 Hz); avoid removing body from toms/kick.
• Snare: gentle cut around 400–600 Hz if boxy; add 3–6 kHz for crack. Kick: boost 60–80 Hz for thump, 2–4 kHz for beater click if needed.
• Compression: slow attack/medium release on snare/kick to keep transients; try parallel compression on a drum bus for extra energy.
• Panning: overheads set the kit image; place toms to match your perspective (drummer or audience).
• Light the front at 45° angles; avoid bright backlights that silhouette you.
• Record at 1080p/4K, 24–60 fps. Clap at the start for easy audio sync in the DAW or editor.
• Lock exposure/white balance so brightness and color don’t shift mid-take.
• For YouTube/shorts: aim around −14 LUFS integrated, with −1 dB true-peak ceiling to avoid platform clipping.
• Name files clearly (Song_Tempo_Date_Take). Keep a notes doc on mic positions and mix moves so you can repeat wins.
• Audio interface: 2 inputs for a minimal rig; 4–8+ inputs for multi-mic setups.
• Mics: dynamic for kick/snare (e.g., “kick” style for low end, versatile dynamic on snare), a pair of condensers for overheads/rooms.
• Stands/cables: make sure you can place overheads securely; use short, sturdy stands for close mics.
• Monitoring: closed-back headphones to prevent click bleed; simple in-ears work too.
• DAW: Reaper (low cost), GarageBand (Mac), Ableton Live Lite, or any DAW you’re comfortable with.
• Snare: seat the head, then tune in small, even turns. Use a small moon gel/gel pad 1–2 inches from the rim to tame ring; move toward center for more control.
• Toms: clear up note “wobble” by matching lugs; if overtones jump out on mics, add a tiny gel or a half strip of gaffer tape on the edge.
• Kick: a small pillow/rolled towel touching the batter and/or front head reduces boom; try removing the front head port plug (if you have one) to adjust air flow.
• Cymbals: if recordings sound harsh, raise overheads a bit, tilt away from cymbal centers, and play cymbals a touch lighter.
• Create a headphone mix with click just loud enough to lock time without bleeding into mics.
• Use a 1–2 bar count-in and loop record tough sections. Label takes as you go.
• If tracking to a backing track, high-pass it slightly so it doesn’t mask your kick when monitoring.
• Cables: keep power and audio cables tidy and separated where possible to reduce hum.
• Interfaces: disable direct monitor if you’re hearing comb-filtering with DAW monitoring. Use one or the other.
• Peaks: leave headroom (−12 dBFS peaks) and avoid “red lining” plugins; clipping anywhere in the chain sounds bad.
• Kick too boomy: add a bit more internal damping, move mic slightly off-center, or high-pass other mics so lows aren’t stacking.
• Snare ringy in overheads but not solo’d: nudge overhead position, aim away from snare center, or add subtle damping to snare.
• Cymbals too harsh: raise overheads, switch to a slightly darker pair, or try gentle shelf around 10–12 kHz instead of hard cuts.
• No punch: reduce bus compression, let transients through (slower attack), and check polarity between kick/overheads.
• Warmup takes (don’t delete): they help you hear room/kit problems to fix before the “real” take.
• Pick best take, then do one focused comp pass if needed (keep edits on transients).
• Export mix and a “performance only” stem you can reuse for future collabs or lessons.
External Resources for Recording Drummers
Hand-picked articles and guides to go deeper.
Clear mic-by-mic guidance with diagrams for kick, snare, toms, and overheads.
Deep dives on techniques, rooms, and classic setups like Glyn Johns.
Practical, modern examples with photos for quick placement wins.
Mix fundamentals for punch and clarity—EQ, compression, and bus moves.
Comprehensive, free PDF that covers recording, editing, and export basics.
Lessons and breakdowns from pros to level up your recorded drum sound.
Have fun, stay loose, and I'll see you online!
Tiger Bill